Wednesday, November 09, 2005

Futuremark Interview + Next 3DMark Shot

The good chaps over at Beyond3D have posted part 2 of their interview with Futuremark. They have also posted the very first tech preview screen shot from the next 3DMark. Here's a snip from the interview:

We think it's time to spill the beans (or at least, show us the can label) for
the next 3DMark? What snippets can you tell us - what shader model are you
considering as the default option (SM2.0 again)? What kind of effects are you
going to highlight this time - parallax bump mapping, tone mapping, soft shadow
edges?

I don’t think it is a secret that we have been working very hard
to bring out one more DirectX9 3D benchmark before we move over to the next big
thing, Windows Vista. I don’t want to spill all the beans about the next 3DMark
yet, since the benchmark is not done, and there are some things that may still
change. The minimum required shader model will be 2.0, but we will also have a
couple of graphics tests requiring SM3.0 with support for FP16 textures and
blending of these.

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