Tuesday, October 11, 2005

F.E.A.R Retail Version 1st Impressions

PC.IGN has slapped up some impressions on Monolith's upcoming first person shooter, F.E.A.R.. What's to point out is that their impressions are based on the retail version that is to come out on next tuesday October, 18th. It seems that Monolith was able to polish the game further and optimize it for performance. That's a good thing to hear considering the hefty performance requirements of the demos. Here's a snippet:

The game as a whole looks darned gorgeous. With a 6800GT and a 3.0GHz P4 in this particular rig, the auto-detect performance settings cranked almost every bell and whistle to the max (minus soft shadowing, which is very demanding on even the latest cards). No antialiasing, but anisotropic filtering was set to 4x at 1024x768. The stress test has changed from an in-engine cinematic to a Unreal Tournament-style fly-through, and this rig average 39 frames per second. Not too shabby. So it does appear that the game is indeed been optimized since the demo was released. You will want a DX9 card, preferably no less than a Radeon 9700 Pro or GeForce 6600GT. The gunfire haze, smoke effects, heat shimmer, distortion effects and filters, slo-mo tracers, explosions, bumped-mapped textures, and reflections all look quite pretty. And every detail setting is explained in the options menus, which is a nice touch, instead of having to dig through a manual or Google it for something that's hopefully explained in English, and briefly. You shouldn't have much trouble getting FEAR to perform to your liking, since there's a very long list of options you can toggle or adjust to certain levels.

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